Multiply as Whole Numbers
Remove the decimal points temporarily and multiply the remaining digits using the standard whole-number algorithm.
Free Math Guide
Learn how to multiply decimals as whole numbers, organize partial products, count decimal places, place the decimal point, and check whether the answer is reasonable.
Decimal multiplication uses the same digit-by-digit process as whole-number multiplication. The decimal points are set aside during the multiplication, but they are not forgotten. After finding the whole-number product, the total number of decimal places in the two factors determines where the decimal belongs in the final answer.
The multiplication and decimal placement are two separate parts of the same problem. Keeping them separate makes the standard algorithm easier to follow.
Remove the decimal points temporarily and multiply the remaining digits using the standard whole-number algorithm.
Add the decimal-place counts from the original factors. Move left that many places from the right side of the whole-number product.
Removing a decimal point multiplies a factor by a power of ten. Counting the combined decimal places reverses those powers of ten in the final product.
After rewriting the factors as whole numbers, multiply by each digit of the bottom factor from right to left. Every new row represents a different place value.
The 1 in 16 means one ten, not one one. The second partial product must therefore shift one place left, which can be shown with a zero in the ones place.
Count every digit to the right of the decimal point in the first factor. Do the same for the second factor, then add the two counts.
| Problem | First Factor | Second Factor | Total Places | Final Product |
|---|---|---|---|---|
| 3.24 × 1.6 | 2 places | 1 place | 3 places | 5.184 |
| 4.08 × 0.3 | 2 places | 1 place | 3 places | 1.224 |
| 2.35 × 6 | 2 places | 0 places | 2 places | 14.10 |
| 0.7 × 0.04 | 1 place | 2 places | 3 places | 0.028 |
In 5,184, moving three places left from the right edge places the decimal after the 5: 5.184.
Sometimes the whole-number product does not contain enough digits for the required decimal-place count. Add zeros to the left before placing the decimal.
The factors contain one plus two decimal places, so the product needs three decimal places.
Write 28 as 028, then move three places left from the right edge to obtain 0.028.
Multiply 3.24 × 1.6.
Multiply 0.7 × 0.04.
Six notebooks cost $2.35 each. Find the total.
Multiply 4.08 × 0.3.
Multiply 12.5 × 4.
Multiply 6.02 × 1.4.
A quick estimate helps detect misplaced decimal points. Round the factors to friendly numbers, multiply, and compare the estimate with the exact result.
Decimal points must line up for addition and subtraction, but not for multiplication. Align the factors on the right as whole numbers.
The product uses the combined decimal-place count from both factors.
Count only the digits to the right of each decimal point, not every digit in each factor.
When multiplying by a tens digit, shift that partial product one place left. Shift two places for a hundreds digit.
In 4.08, the zero preserves the tenths place. Removing it changes the number and the whole-number multiplication.
If the product needs more decimal places than it has digits, add zeros to the left before placing the decimal.
A correct-looking whole-number product can still have a misplaced decimal. An estimate makes that error easier to notice.
Complete randomized partial products one digit at a time, find the whole-number product, count the decimal places, and choose the correct decimal-point position with immediate feedback and targeted hints.
Open the Decimal Multiplication ToolPractice partial products and decimal placement with randomized problems and immediate feedback.
Learn to align place values, use placeholder zeros, carry, borrow, and check decimal sums and differences.
Review how each position to the right of a decimal point represents tenths, hundredths, thousandths, and beyond.
Browse additional guides, worksheets, lessons, and interactive learning tools.
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